Jump, duck, and time your laser. Missing a wrench has no penalty. The trail waits while you read.
Controls
In menus, use arrow keys to move between controls, Home/End for the first/last control, and Enter or Space to activate a button. Tab and Shift+Tab work throughout; select fields use their normal arrow keys. Escape closes a dialog.
- Start / jump
- Space or ↑ · Tap the trail or the Jump button.
- Duck
- Hold ↓ or S · Hold the Duck button. Release to stand.
- Fire
- F · Tap Fire. One shot recharges in 3.2 seconds with the base field kit.
- Pause / resume
- P or Esc · Use the pause button. Switching away pauses the patrol.
- Sound / archive
- Use the speaker and book buttons above the trail. The archive records discovered threats.
Read the threat
- Malware
- Small and fast on the ground. Jump over it or fire once.
- Ransomware
- A broad, heavy ground threat. Commit to a full jump or fire once.
- Phishing
- An airborne hook. Hold duck to pass beneath it; jump and fire to neutralize it.
- Threat actor
- A rare shielded threat. Jump over it, or fire to break the shield, then use the instantly restored shot to finish.
Build your patrol
Jump into the pink wrench for three seconds of automatic fire. It waits for a threat in range; phishing still needs a jump-shot. After two blocked threats, jump for a teal field kit to collect a random upgrade for this run. Miss it and wait until the next 1,000 m milestone for another opportunity. Collected upgrades never repeat. Speed also increases at each 1,000 m milestone until maximum pace.
Blocking means evading or neutralizing a threat. Quick evasions and manual laser clears build combos. Complete your objective for bonus points; distance determines your record.
Daily patrol repeats the encounter sequence for your local calendar date. Records stay on this device. Close help with the × button or Escape, then start or resume when ready.