COYOTERUN. BLACK HILLS / SOC NIGHT PATROL
Your browser needs canvas support to play Coyote Run.
BLACK HILLS / NIGHT WATCH
DISTANCE00000m
POINTS00000pts
BLOCKED000
BEST · THIS DEVICE00000m
BLACK HILLS SOC DEFENSE

COYOTE
RUN.

Jump ground threats.
Duck under phishing.
Threat actors take two shots.

TAP THE TRAIL OR PRESS SPACE

YOUR NIGHT WATCH

APPEARANCE

Make the patrol your own. All looks are available from the start and change no abilities. Choices last until you reload this page.

Coyote skin and equipment preview

Tonal variations of the original coyote. Same silhouette, equipment, and abilities.

Glowing marks behind your feet during ground runs. Hidden with reduced motion.

BEFORE YOU HIT THE TRAIL

HOW TO PATROL

Jump, duck, and time your laser. Missing a wrench has no penalty. The trail waits while you read.

Controls

In menus, use arrow keys to move between controls, Home/End for the first/last control, and Enter or Space to activate a button. Tab and Shift+Tab work throughout; select fields use their normal arrow keys. Escape closes a dialog.

Softer gameplay and threat cues, with no menu music, footsteps, or wind. Enabled initially with reduced motion; resets on reload. Menu music starts automatically when the browser allows it, unless muted or in Quiet audio. The speaker button mutes all audio. If autoplay is blocked, use Play menu music. Music stops when you start a patrol or leave the page.

Start / jump
Space or ↑ · Tap the trail or the Jump button.
Duck
Hold ↓ or S · Hold the Duck button. Release to stand.
Fire
F · Tap Fire. One shot recharges in 3.2 seconds with the base field kit.
Pause / resume
P or Esc · Use the pause button. Switching away pauses the patrol.
Sound / archive
Use the speaker and book buttons above the trail. The archive records discovered threats.

Read the threat

Malware
Small and fast on the ground. Jump over it or fire once.
Ransomware
A broad, heavy ground threat. Commit to a full jump or fire once.
Phishing
An airborne hook. Hold duck to pass beneath it; jump and fire to neutralize it.
Threat actor
A rare shielded threat. Jump over it, or fire to break the shield, then use the instantly restored shot to finish.

Build your patrol

Jump into the pink wrench for three seconds of automatic fire. It waits for a threat in range; phishing still needs a jump-shot. After two blocked threats, jump for a teal field kit to collect a random upgrade for this run. Miss it and wait until the next 1,000 m milestone for another opportunity. Collected upgrades never repeat. Speed also increases at each 1,000 m milestone until maximum pace.

Blocking means evading or neutralizing a threat. Quick evasions and manual laser clears build combos. Complete your objective for bonus points; distance determines your record.

Daily patrol repeats the encounter sequence for your local calendar date. Records stay on this device. Close help with the × button or Escape, then start or resume when ready.

FIELD ARCHIVE

THREAT INTELLIGENCE

Signals are identified when they first enter your patrol. Discoveries stay on this device.

0 / 4 IDENTIFIED